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Advanced Features

Mapping breakpoints

PCSX-Redux has a feature that allows mapping the memory of the console while the software is running, and to set breakpoints on the mapped memory. This can for instance help in finding codepath when performing certain activities when running code.

First, map the kind of action you want to discover, such as executing code, reading memory, or writing memory. Then, run the code for some time without performing the specific action you want to discover. Finally, activate the map breakpoint mode, and then perform the action you want to discover. The breakpoint should be triggered when the action is performed.

For example, say that in a game, you want to know what code is executed when you press the "X" button. First, check the Map execution checkbox. Then, run the game for a while without pressing the "X" button. This will map enough of the memory that's being run in a normal way. Finally, activate the Break on execution map checkbox, and press the "X" button. If the game takes a new codepath that hasn't been executed yet, the breakpoint should be triggered.

Breakpoints are always checked before mapping the memory, so it's safe to keep both checkboxes on at the same time.

Click the Clear maps button to zero out all of the maps, when starting anew.

CPU trace dump


In PCSX-Redux, make sure Debug > Show logs is enabled.

In the 'Logs' window, hide all logs : Displayed > Hide all

To avoid unnecessary noise, you can also skip ISR during CPU traces : Special > Skip ISR during CPU traces

Hide all logs Skip ISR during CPU traces

Begin dump

To dump the CPU traces, launch pcsx-redux with the following command :

pcsx-redux -stdout -logfile log.txt
# Alternatively, you can use -stdout on its own and pipe the output to a file.
pcsx-redux -stdout >> log.txt

You can use additional flags to launch an executable/disk image in one go, e.g :

pcsx-redux -stdout -logfile tst.log -iso image.cue -run